![]() This is normal functionality and it has many reasons for operating in this manner. ![]() rotation property… is mostly ignored by BabylonJS systems. (it doesn’t exist by-default.) After ,rotationQuaternion is created… the more-standard Euler 3-part. rotationQuaternion property on/to the mesh. rotate() call/function actually ADDS/CREATES the. rotationQuaternion… which stores its values in a Quaternion-class structure (a sometimes difficult-to-understand 4-value structure). rotate() method of rotating a mesh… uses a special property called. Have a fine weekend… be well.Įxtra stuff: The reason your animator was being grumpy… is because the. You can probably determine how to START them… with a keypress, too. You may want to stop your anims… with a keypress. I have line 55 wrapped in a setTimout, so it stops after 10 secs. Currently, imprecise logarithmic tilter1 is in-use. ![]() Here’s a playground with 3 different 180-degree “rotation oscillation” routines… tilter1, tilter2, and tilter3. ![]()
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